martin bonadeo

work in progress

| bio | exhibitions | images | contact |

optical body

group project developed with Rob Henderson & Vids Samanta

multisensorialinteractive installation

prototype shown at the hypermedia studio UCLA

los angeles 2004

| description | abstract | concept and references |

description

“From Renaissance monocular perspective to modern cinema, from Kepler’s camera obscura to nineteenth-century camera lucida the body has to remain still.”
Lev Manovich, “The Language of New Media”

Upon entering the space the visitor will see one out of focus 10”x20” image projected on the screen at the far end of the space; one 10”x20” image projected on the floor in front of the same wall; and hear a tone reminiscent of wind. As the visitor moves into the room the images will enlarge, and after several steps the images will enlarge to the full size of the screen and the area of the floor. Understanding that their movement is controlling the images, the visitor may choose to continue to move towards the screen. Moving past the point of full size, the first visitor sees the images coming into focus. Before the first visitor brings the images into focus a second visitor enters the space. The images are now partitioned into two, and the first visitor can see the effect of his movement in the clarity of the right partition of the images. The partitioning of the images is joined by a second wind tone. The two visitors may choose to engage one another to bring clarity to the images, and as they begin to work together a third visitor enters the room. A third wind tone and three-way partitioning of the images accompanies the arrival of the third visitor.
A fourth visitor arrives, partitioning the images into four and adding another wind tone. The visitors may choose to find the area of the room where the sound is off or the images are most clear or engage one another, creating a collage of the the images. If all visitors leave the room a new set of out of focus 10”x20” landscape images will be projected on the floor and the wall.

abstract

“The recent technology of the digital computer made real by a much older technology--the screen, a flat, rectangular surface positioned at some distance from the eyes--that the user experiences the illusion of navigating through virtual spaces, of being physically present somewhere else.”
Lev Manovich, “The Language of New Media”, MIT Press, 2001

Until the advent of interaction, the moment of surprise or wonder that is Art has been limited to a perceptual/intellectual involvement. The advantage of interactive installations over other types of art (eg. a painting on the wall; the sculpture in the garden; or a static installation) is the degree of involvement of the physical body. Within this framework, the spectator becomes actor. We want to convey this simple notion by giving the visitor a specific visual and auditory response to his/her position in a space. And as more visitors enter the space of the installation this response becomes differential and specific in proportion to the number of visitors and their location.


concept and references

The development of perspective in the Renaissance was not only a technical innovation, it instantiated themes such as the importance of sight, the privileging of particular points of view, the disregard of other senses and a faith in the ability to organize and dominate space (Stephen Wilson, “Information Arts,” MIT Press, 2002).

The black box of the interactive installation could be the next version of the picture plane and horizon line of Renaissance perspective construction. The structuring geometry is similar, but the viewer is moved to a new position in the construction. This position is no longer singular, fixed nor stable. Through the use of images of the American landscape we attempt to bring this understanding into an uncomplicated project of interactive image construction. In a contemporary context one must consider John Cage’s ideas of audience participation and interaction. Determining the amount of control a visitor might perceive is implicit in the construction of any interaction. For us, the aesthetic framing of the piece is tightly constrained, but the precision with which a visitor is able to construct the images gives a critical sense of control.
Along with a simple process of image construction, Peter Weibel, in his Curtain of Lascaux (1995-96), formulates the idea of the curtain model of the world from the Aristotelian (exterior view)/Platonic (interior view) dialectic. The curtain model positions the visitor as “not only the spectator but also the actor on the world stage.” This presents a useful theoretical model for any interactive installation, but most importantly—and in relation to the idea of perspective—for an engaged construction of the two-dimensional image.

>Requirements

>Hardware/Software
- Two PC speaking to each other, running Macromedia Director and MLD.
- Four MLD trackers.
- Two LCD projectors; mounted from the ceiling (one projecting the image on a wall and the other on the floor)
- Four speakers hanging from the ceiling (see diagram X) and facing down (two speakers connected to each
computer).

>Media
- 9 sets of aerial digital images (with 500 variables each) for each of the projections (4500 images per PC).
- Wind sound effect filtered in 4 different levels to generate 4 tones of the same source.

>Narrative
Technically, this project is based on the use of MLD tracking devices and Macromedia Director. The output of the dialogue between the MLD trackers and Director is handled with two LCD projectors (mounted on the ceiling) and four speakers (also mounted on the ceiling. Two trackers, one projector and two speakers are networked directly to each of two computers running director. The two computers must communicate with each other to coordinate the random selecting of the image sets. The project necessitates 5670 images: each full screen image, and each partition image sequence (18 sequences per set) contains 35 ‘frames’ of differing values of focus. 2835 images are controlled by each computer. Additionally, each computer will manipulate two wind tone sound files. The three bitmap gradients are used to map the space. The black value returned from each gradient controls the volume of sound or state of the images.

To know more about works in progress please contact me at martin@martinbonadeo.com.ar

   

 

español